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I like all the tires. However... I believe he mentioned a track. So
could be paved, or could be dirt. Either way, how can he lose now?
Mike Metheny wrote:
>
> Now, no disrespect to your tires Ken, but I think for the dune buggies he'd
> be looking for some more rugged type tires, whereas yours look more like
> something to be used on highways and in cities. Here's about 20 minutes of
> fooling around with toruses. Some tweaking is necessary to make them look
> just how you want'em, but i think something along these lines (with some
> decent texture) would work well.
>
> code attached.
>
> Mike Metheny
> lon### [at] vtedu
> http://loneshepherd.ml.org/
>
> "When one's words are no better than silence, one should keep silent."
>
> [Image]
>
> #include "colors.inc"
> #include "stones.inc"
>
> camera{location <5,15,-20>
> look_at<0,0,0>
> }
>
>
> light_source{<1000,1000,-1000> White}
>
> sky_sphere
> {
> pigment
> {
> gradient y
> color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
> }
> }
>
>
> #declare base = torus{5,2scale <1,1.1,1>}
>
> #declare halft =
> difference{
> torus{2,.5 rotate 90*x scale 1.3*x}
> box{<-5,-5,-5><0,5,5>}
> }
>
> #declare tire=
> difference{
> object{base pigment{Gray50}}
>
> #declare i=1;
> #while(i<25)
> object{halft pigment{Gray60} rotate 25*x translate<5.1,0,0> rotate 15*i*y}
> #declare i=i+1;
> #end
> }
>
> object{tire rotate <90 90,0> translate <-6,0,3>}
> object{tire rotate <90 90,0> translate <6,0,3>}
> object{tire rotate <90 90,0> translate <-6,0,25>}
> object{tire rotate <90 90,0> translate <6,0,25>}
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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